How to create and make on your own a game

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If you want to learn how to create a game, first, you need to know the programming language you are going to use to 'code' the game, then you need to have an idea for a game, lay out all the components of your game, how its going to function, etc, and do this in a 'logical structure' so you can translate it to the programming language. Then obviously create assets for you game, graphics, music, and whatever else you may need. The most important thing when creating games is having a good idea. In this way, creating a successful game is very similar to creating a successful app. If we do not have a good base, an idea that we know will be liked we will not get anywhere. Currently, there are many technologies which should help you to create a game, but not all are suitable for all projects. Choosing the right technology for development will directly affect the performance and usability of your game in the future. The game design is much more complicated than a simple application. In many cases, if the game is in 3D, will require the development of complex scenarios and realistic characters that are not always easy to animate. If you want to be a hobbyist game programmer and want to make your own game, it can take up to years before you are actually satisfied with a game you make. Just be patient, and make a lot games even if they are bad, the important thing is you to finish a game. The game design document helps you form a finite scope for your game. You can set some parameters to keep the project manageable. You can map out things like plot, and characters, and locations, and at a certain point you can decide the game is big enough. Developers didn’t start by fussing around with tools, they just started to create a game, and the tools and subsystems that grew out of its development formed the engine. These systems were sometimes reused in later projects, but just as often they weren’t. In the event that your game needs a more complex dynamic game, we suggest you go introducing it gradually through a good ‘onboarding’. It is better also use the game’s first steps as a tutorial and go explaining how everything works the user to launch the game without more. If you want to create a game as quickly as possible, whether for profit or as a portfolio project, then you should almost certainly use a proprietary engine. The tools they provide can cut down on development time enormously, and streamline many of the more complicated aspects of graphics programming. There are many tutorials on how to make a game and many examples of games that have copied an existing idea and have succeeded. A clear example is the game diamond puzzle or ‘bubble’ type games, a lifelong classic within mobile and classic game consoles. If your goal is to create your own game and deepen your understanding of underlying game architecture, then making your own engine can be extremely rewarding.

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